ABOUT THE PROJECT / 06

Unirexcity

Character systems and shared Unity packages for a social world.

THE PROJECT

Tools that make the
whole team faster.

01

Controller tooling

Transition-map editor, state inspectors and movement modules make behaviors configurable in the Unity Editor.

02

Character pipeline

Rig remapping, clothing templates, hidden-face removal, prefab generation and asset validation support repeatable character preparation.

03

Rendering systems

Custom shaders, stable animated decals, texture packing and GPU texture composition support tattoos, scars and clothing designs.

04

Delivery tooling

GitLab CI definitions, Unity build scripts, artifacts, cache setup, environment-specific jobs and separate Addressables delivery connect development to releases.

THE ORIGINAL TOOLKIT

Unity / C#URP & custom shadersAddressablesCinemachineSmartFoxServer / JavaTypeScript / ExpressMongoDBGitLab CI/CD

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