Controller tooling
Transition-map editor, state inspectors and movement modules make behaviors configurable in the Unity Editor.
ABOUT THE PROJECT / 06
Character systems and shared Unity packages for a social world.
THE PROJECT
Transition-map editor, state inspectors and movement modules make behaviors configurable in the Unity Editor.
Rig remapping, clothing templates, hidden-face removal, prefab generation and asset validation support repeatable character preparation.
Custom shaders, stable animated decals, texture packing and GPU texture composition support tattoos, scars and clothing designs.
GitLab CI definitions, Unity build scripts, artifacts, cache setup, environment-specific jobs and separate Addressables delivery connect development to releases.
THE ORIGINAL TOOLKIT
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