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THE PERSON BEHIND THE DESK

Tarek
Lala.

I build software you can see, shape, and interact with.

I help teams turn complex spatial, scientific, or technical ideas into software people can understand and use.

My work spans medical software, 3D geometry, developer tools, and games. This desk brings those different worlds together: from planning and design applications to maps and procedural systems.

Currently in R&D at MED-EL

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A FEW WAYS INTO MY WORK

Different worlds.
Connected by code.

Choose an area to explore the ideas, tools, and projects behind it.

01 / FOCUS

Working with complex 3D data.

Imaging and geometry become tools people can work with: viewing slices, isolating structures, drawing margins, and shaping surfaces.

  • C++
  • VTK
  • ITK
  • Qt
  • OpenGL

EXPERIENCE

Where I’ve built things.

R&D, graphics engines, developer tooling, and interactive applications.

MED-EL

May 2025 — PresentCURRENT ROLE

Software Engineer, R&D

Working on CI Planner for electrode selection and planning for malformation cases.

  • C++
  • VTK
  • ITK
  • Qt

Theory Team

Aug 2015 — PresentCURRENT ROLE

Software Engineer · Self-employed

Built a custom C++ graphics engine for dental aesthetics with OpenGL and ImGui. Created UI and texture-processing tools, and published reusable Unity systems.

  • C++
  • OpenGL
  • ImGui
  • Unity tools

Unirexcity

Apr 2022 — May 2025

Development Team Lead · Part-time

France

Developed shaders and editor tools, built unit, integration, and regression tests, and implemented GitLab CI/CD pipelines.

  • Unity
  • Shaders
  • Testing
  • GitLab CI/CD

Pixel Land Studios

Mar 2022 — Sep 2022

Game Developer · Part-time

Saudi Arabia

Holooltech

Sep 2021 — Mar 2022

Game Developer · Full-time

Damascus, Syria

Developed tennis-ball physics, AI prediction, and visual effects, and integrated RESTful APIs with cross-functional teams.

  • Physics
  • Game development
  • REST APIs

HN Development

Jul 2020 — Mar 2021

Game Developer · Part-time

United Arab Emirates

Syriatel Mobile Telecom

Oct 2019 — Nov 2020

Mobile Development Staff — MIS · Part-time

Damascus, Syria

EDUCATION

BSc in Software Engineering

Syrian Private University 2019 — 2024

Graduation project: a tactical turn-based game toolkit.

Studies in computer graphics, data structures and algorithms, software engineering, artificial intelligence, and image processing.

ALSO IN MY TOOLKIT

  • Python
  • Machine learning
  • Shader programming
  • UI systems
  • Git
  • CI/CD
  • Software optimization

Languages

Arabic
Native
English
B2

RESEARCH

Beyond the screen.

Two co-authored publications on predictive models for engineering materials.

2024

International Journal of Geo-Engineering

Predicting the strength of stabilized clayey soil

Co-authored research applying regression, neural networks, and fuzzy logic to soil-strength prediction.

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2022

Journal of Building Engineering

Predictive models for nano natural pozzolana

Co-authored research on predicting the efficiency and durability of a cement additive.

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SHARING THE BUILDING BLOCKS

Some of my work is open source.

Polymorphic Grid is the one featured here. You’ll find more of my tools in Theory Team Packages on GitLab.

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