MED-EL
May 2025 — PresentCURRENT ROLESoftware Engineer, R&D
Working on CI Planner for electrode selection and planning for malformation cases.
- C++
- VTK
- ITK
- Qt
THE PERSON BEHIND THE DESK
I build software you can see, shape, and interact with.
I help teams turn complex spatial, scientific, or technical ideas into software people can understand and use.
My work spans medical software, 3D geometry, developer tools, and games. This desk brings those different worlds together: from planning and design applications to maps and procedural systems.
Currently in R&D at MED-EL
Discuss a project (opens in a new tab)A FEW WAYS INTO MY WORK
Choose an area to explore the ideas, tools, and projects behind it.
Imaging and geometry become tools people can work with: viewing slices, isolating structures, drawing margins, and shaping surfaces.
EXPERIENCE
R&D, graphics engines, developer tooling, and interactive applications.
Working on CI Planner for electrode selection and planning for malformation cases.
Built a custom C++ graphics engine for dental aesthetics with OpenGL and ImGui. Created UI and texture-processing tools, and published reusable Unity systems.
Developed shaders and editor tools, built unit, integration, and regression tests, and implemented GitLab CI/CD pipelines.
Developed tennis-ball physics, AI prediction, and visual effects, and integrated RESTful APIs with cross-functional teams.
EDUCATION
Syrian Private University 2019 — 2024
Graduation project: a tactical turn-based game toolkit.
Studies in computer graphics, data structures and algorithms, software engineering, artificial intelligence, and image processing.
ALSO IN MY TOOLKIT
RESEARCH
Two co-authored publications on predictive models for engineering materials.
International Journal of Geo-Engineering
Co-authored research applying regression, neural networks, and fuzzy logic to soil-strength prediction.
Journal of Building Engineering
Co-authored research on predicting the efficiency and durability of a cement additive.
SHARING THE BUILDING BLOCKS
Polymorphic Grid is the one featured here. You’ll find more of my tools in Theory Team Packages on GitLab.