Object pooling
Reusable projectiles and effects are addressed by pool IDs, with configurable capacity and lifetime.
ABOUT THE PROJECT / 04
A hyper-casual mobile game and Unity toolkit for authoring towers.
BUILT FOR THE PEOPLE BUILDING THE GAME
The Fire Ballers is a hyper-casual game toolkit. Its tools take a tower from a set of numbers to a playable stage, with designers in control of the details.
BEYOND THE EDITOR
Reusable projectiles and effects are addressed by pool IDs, with configurable capacity and lifetime.
Path-driven movement and jumping, shooting, obstacle prediction, scoring, and configurable enemy decision-making.
Gameplay following, auto-fit and collision detection, plus a separate menu camera with acceleration and resistance.
Tower counters, animated UI, randomized audio variations, mobile vibration, scene managers and shared project settings.

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