ABOUT THE PROJECT / 04

The Fire Ballers

A hyper-casual mobile game and Unity toolkit for authoring towers.

BUILT FOR THE PEOPLE BUILDING THE GAME

The editor is
part of the craft.

The Fire Ballers is a hyper-casual game toolkit. Its tools take a tower from a set of numbers to a playable stage, with designers in control of the details.

BEYOND THE EDITOR

The systems that make it play.

Object pooling

Reusable projectiles and effects are addressed by pool IDs, with configurable capacity and lifetime.

Player & enemy systems

Path-driven movement and jumping, shooting, obstacle prediction, scoring, and configurable enemy decision-making.

Camera tools

Gameplay following, auto-fit and collision detection, plus a separate menu camera with acceleration and resistance.

Presentation & management

Tower counters, animated UI, randomized audio variations, mobile vibration, scene managers and shared project settings.

Inside the original project

Unity 2022.3C#UnityEditorEditorWindowCustomEditorScriptableWizardReorderableListScriptableObjectAnimationCurveUnity Mesh APIVertex / normal / UV generationMatrix2x2Mesh raycastingObject poolingAnimatorTextMesh ProPost ProcessingCustom blur shader

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